DESIGN PATTERN CANVAS: AN INTRODUCTION
TO UNIFIED SERIOUS GAME DESIGN PATTERNS
Gregor Žavcer1 Simon Mayr2 and Paolo Petta3
1MEi:CogSci - University of ViennaVienna, Austria
2ISGinnovations GmbH
Vienna, Austria
3Austrian Research Institute for Artificial Intelligence
Vienna, Austria
INDECS 12(4), 280-292, 2014 DOI 10.7906/indecs.12.4.2 Full text available here. |
Received: 24 October 2014 |
ABSTRACT
The aim of this article is to start a dialogue and search for a unified game design tool within the game design and research community. As a possible direction, presented paper outlines the practice and importance of design pattern use in serious game development and argues that design patterns can make serious game development more efficient by enabling knowledge exchange and better communication between different stakeholders. Furthermore, the use of design patterns provides a foundation for structured research and analysis of games. In order to help advance the state of game design the paper proposes a new method - the Serious Games Design Pattern Canvas or shorter Design Pattern Canvas (DPC). DPC is a design template for developing new or documenting existing (serious) game design patterns. It is a visual chart with elements describing a pattern's purpose, mechanic, audience, consequences, collected data, related research and ethical considerations. It assists game designer in aligning their activities by illustrating patterns characteristics and potential trade-offs. One of the goals of the DPC is to either help break larger game design problems into smaller pieces or assist in a bottom up approach of designing serious games. It is important to note, that the paper proposes the first step for co-creation of a game design tool and further research and validation of the DPC is needed.
KEY WORDS
design methodology, design patterns, serious games, co-creation
CLASSIFICATION
ACM: D.2.2, I.5.2, K.8
JEL: C92, O31